Poster layouts, visual identity work, digital expression, and designs that care more about impact than convention.
Mechanical concepts, visual prototypes, rendering experiments, and digital objects built between art and engineering.
Flight footage, build showcases, testing sessions, and documentation of tiny aircraft doing questionable things.
Custom designs, project analysis, component selections, repairs, and evolution over time.
Engineering utilities, software experiments, validators, calculators, and tools made to accelerate creation.
Notes, equations, documentation, design references, and theory accumulated into something useful.
Campaigns, armies, terrain, and games shaped by imagination.
Color studies, miniatures, weathering, and learning to make tiny things feel massive.
House systems, experimental mechanics, and turning games into personal worlds.